I've been studying and testing on anisotropyic materials these days, for this tests I've modeled a metalic George Nelson style modern clock for experiments. Then I've confused and got bored with this anisotropy things and I've changed the study to an "interior lighting test". I was trying to create a contemporary designed interior scene with a proper studio lighting.
After modelling and texturing the objects in a few hours, I've start to think about rendering method. Then I decided to use an unbiased, brute force method called Progressive Path Tracing. But one thing I couldn't handle is the antialiasing. I'll correct the AA as soon as possible. By the way, the title, "12:18 o'clock" is about the rendering time. I've rendered the scene for 12 hours and 18 minutes and also the clock in the scene shows 12:18.
Objects modelled using 3dsmax, rendered with Vray, depth of field made with Z-buffer pass and edited on Photoshop.
Floor material is oak black natur laquer finish with 45cm x 10cm dimensions. I used Parador and Ecotimber archives as reference. I think this proportion problem is about perspective distortion due to camera lens.
Anyway thanks for advices and notices, I'll remind this issue next time
It's not a uniqe design, manipulation of an IKEA chair. Also I've used lots of image references from different chair designs. I'm against "put an object from library then press render" style in my personal projects.
You can find that kind of stuff in [link] and [link]
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Nosferatu
that chair.. did you you do the modeling, or where can i get it?
nice camera angle aswell.
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Shoop
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Anyway thanks for advices and notices, I'll remind this issue next time
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You can find that kind of stuff in [link] and [link]
Thanks for the comment and interest
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