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©2006-2009 ~accodeum
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Submitted: September 21, 2006
Image Size: 168 KB
Resolution: 820×850
Comments: 56
Favourites & Collections: 52 [who?]

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Artist's Comments

I've been studying and testing on anisotropyic materials these days, for this tests I've modeled a metalic George Nelson style modern clock for experiments. Then I've confused and got bored with this anisotropy things and I've changed the study to an "interior lighting test". I was trying to create a contemporary designed interior scene with a proper studio lighting.

After modelling and texturing the objects in a few hours, I've start to think about rendering method. Then I decided to use an unbiased, brute force method called Progressive Path Tracing. But one thing I couldn't handle is the antialiasing. I'll correct the AA as soon as possible. By the way, the title, "12:18 o'clock" is about the rendering time. I've rendered the scene for 12 hours and 18 minutes and also the clock in the scene shows 12:18.

Objects modelled using 3dsmax, rendered with Vray, depth of field made with Z-buffer pass and edited on Photoshop.
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Comments


Nice image frien, i like the light and shadows, materials are perfect, amazing friend congrats :)
wtfunk! is perfect!
çok güzell.

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Nosferatu
oh! very nice!

that chair.. did you you do the modeling, or where can i get it?

nice camera angle aswell.

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The floor material doesn't really match. Maybe tile it down some more, it's too big. It makes everything look like it's a miniature.

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Shoop
12 saat render, of anam

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:devart:
beautiful render...
Floor material is oak black natur laquer finish with 45cm x 10cm dimensions. I used Parador and Ecotimber archives as reference. I think this proportion problem is about perspective distortion due to camera lens.

Anyway thanks for advices and notices, I'll remind this issue next time :)

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It's not a uniqe design, manipulation of an IKEA chair. Also I've used lots of image references from different chair designs. I'm against "put an object from library then press render" style in my personal projects.

You can find that kind of stuff in [link] and [link]

Thanks for the comment and interest :)

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